As I said, this time the design notes were extensive since I wanted this emulator to be specifically designed for embedded systems, so only 48k emulation, optional framebuffer rendering, very little additional memory used (no big lookup tables for ULA/Z80 access contention), ROM not copied in the RAM to avoid using additional 16k of memory, but just referenced during the initialization (so we have just a copy in the executable), and so forth.
void shellSort(int arr[], int n) {
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Мерц резко сменил риторику во время встречи в Китае09:25
"He goes: 'Bricks are heavy.' And he said: 'So heavy bricks don't go very far.'"